too l8ggy

https://editor.netsblox.org/?action=present&Username=18001767679&ProjectName=untitled&
this is a multiplayer test
but it supra dupra uupra laggy

Some scratch projects that use cloud variables use interplolation because you can only update a cloud variable each 1/10 of a second, you could possibly try something like that or maybe make it glide in the direction it's pointing while waiting to recieve the next one. Using somes test I find 010 frames latency, possibly try something like predicition or smarter reciving of motion data, maybe even encryption to cut down transmission time if you want to optimize for a multiplayer game.

wdym????

Just try optimizing as much as possible

@advancingingaming Oh.I see.
I'll try doing that after a while(im doing some set theory stuff now)
vvofftopicvv
Ex(xER^(Ay(yER)>x>y)^x<z)
Ez((~zER)^(Ay(yER)>x>y))
There is a x which is a real number larger than every other real number and less than z.>false
There is a z which is not a real number but larger than every real number.>true
Ex(Ay(yEx))
There is a set and it contains everything.>false
Ex(xER^(Ay(yER^~y=x)>x>y))
There is a real number x that is larger than every real number that is not x.>true?

Hmm's that pretty interesting.